% MOCAP toolbox
% Version 0.136		06-Oct-2009
% Copyright (c) 2009, Neil D. Lawrence
% 
, Neil D. Lawrence
% BVHPLAYDATA Play bvh motion capture data.
% XYZPOPPEDRAW Helper function for drawing data from Poppe.
% XYZHUMANEVAVISUALISE3D
% XYZANKURMODIFY  Helper function for modifying the point cloud from Agarwal and Triggs data.
% SMOOTHANGLECHANNELS Try and remove artificial discontinuities associated with angles.
% BVHCONNECTIONMATRIX Compute the connection matrix for the structure.
% ACCLAIMPLAYFILE Play motion capture data from a asf and amc file.
% XYZHUMANEVAJOINT2POS
% XYZHUMANEVAANIM
% ACCLAIMGRADIENT computes the gradient of x,y,z locations wrt angles.
% XYZANKURANIM Animate point cloud of stick man from Agarwal & Triggs dataset.
% BVHREADFILE Reads a bvh file into a tree structure.
% XYZHUMANEVAALIGN
% XYZPOPPEVISUALISE Draw the Poppe figure return the graphics handle.
% BVHMODIFY Helper code for visualisation of bvh data.
% XYZANKURDRAW Helper function for drawing the point cloud from Agarwal and Triggs data.
% XYZANKURVISUALISE2
% XYZHUMANEVAMODIFY
% XYZHUMANEVADRAW
% BVHPLAYFILE Play motion capture data from a bvh file.
% SKELREVERSELOOKUP Return the number associated with the joint name.
% ACCLAIMLOADCHANNELS Load the channels from an AMC file.
% MOCAPTOOLBOXES Toolboxes required by the MOCAP toolbox.
% ACCLAIM2XYZ Compute XYZ values given skeleton structure and channels.
% XYZANKUR2JOINT Converts data to xyz positions for each joint.
% XYZANKURANIMCOMPARE Animate a prediction and ground truth for stick man from Agarwal & Triggs dataset.
% SKELVISUALISE For drawing a skel representation of 3-D data.
% SKELCONNECTIONMATRIX Compute the connection matrix for the structure.
% XYZHUMANEVAVISUALISEMODES
% STICKMODIFY Helper code for visualisation of a stick man.
% ROTATIONMATRIX Compute the rotation matrix for an angle in each direction.
% XYZHUMANEVAVISUALISE2
% ROTATIONMATRIXGRADIENT Compute the gradient of rotation with respect to one angle.
% SKEL2XYZ Compute XYZ values given skeleton structure and channels.
% MOCAPRESULTSCPPBVH Load results from cpp file and visualise as a bvh format.
% XYZPOPPE2JOINT
% XYZPOPPEANIM Animate point cloud of stick man from Poppe dataset.
% SKELPLAYDATA Play skel motion capture data.
% BVHVISUALISE For updating a bvh representation of 3-D data.
% XYZPOPPEMODIFY
% XYZHUMANEVAMODIFY2
% BVH2XYZ Compute XYZ values given structure and channels.
% XYZHUMANEVAHEADINGANGLE 
% XYZANKURVISUALISE Draw the Agarwal & Triggs figure return the graphics handle.
% XYZHUMANEVA2JOINT
% ACCLAIMREADSKEL Reads an ASF file into a skeleton structure.
% XYZHUMANEVAGENERATEMOVIE
% XYZHUMANEVAREMOVEPART
% BVHWRITEFILE Write a bvh file from a given structure and channels.
% SKELMODIFY Update visualisation of skeleton data.
% STICKVISUALISE For drawing a stick representation of 3-D data.
% XYZHUMANEVAVISUALISE
